
The effect that is applied when a technology is researched. It is a table that contains at least the field type.
| type | :: ModifierType | Modifier type. Specifies which of the other fields will be available. |
Modifier type. Specifies which of the other fields will be available. | ||
Other attributes may be specified depending on type:
gun-speed| ammo_category | :: string | Prototype name of the ammunition category that is affected |
Prototype name of the ammunition category that is affected | ||
| modifier | :: double | Modification value. This will be added to the current gun speed modifier upon researching. |
Modification value. This will be added to the current gun speed modifier upon researching. | ||
ammo-damage| ammo_category | :: string | Prototype name of the ammunition category that is affected |
Prototype name of the ammunition category that is affected | ||
| modifier | :: double | Modification value. This will be added to the current ammo damage modifier upon researching. |
Modification value. This will be added to the current ammo damage modifier upon researching. | ||
give-item| item | :: string | Item prototype name to give. |
Item prototype name to give. | ||
| count | :: uint? | Number of items to give. Defaults to |
Number of items to give. Defaults to | ||
turret-attack| turret_id | :: string | Turret prototype name this modifier will affect. |
Turret prototype name this modifier will affect. | ||
| modifier | :: double | Modification value. This will be added to the current turret damage modifier upon researching. |
Modification value. This will be added to the current turret damage modifier upon researching. | ||
unlock-recipe| recipe | :: string | Recipe prototype name to unlock. |
Recipe prototype name to unlock. | ||
nothing| effect_description | :: LocalisedString | Description of this nothing modifier. |
Description of this nothing modifier. | ||
OtherTypes| modifier | :: double | Modification value. This value will be added to the variable it modifies. |
Modification value. This value will be added to the variable it modifies. | ||

Classes
Concepts
Events
Defines