
Children |
| animation optional | :: AnimationVariations | One of |
One of | ||
| shadow optional | :: AnimationVariations | Shadow variation count must be equal to animation variation count. [...] |
Shadow variation count must be equal to animation variation count. [...] | ||
| light optional | :: LightDefinition | One of |
One of | ||
| count optional | :: uint16 | |
| min_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| max_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| period optional | :: uint16 | |
| particle_tick_offset optional | :: float | |
| probability optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| offset_x optional | :: RangedValue | |
| offset_y optional | :: RangedValue | |
| offset_z optional | :: RangedValue | |
| speed_x optional | :: RangedValue | |
| speed_y optional | :: RangedValue | |
| speed_z optional | :: RangedValue | |
| acceleration_x optional | :: float | |
| acceleration_y optional | :: float | |
| acceleration_z optional | :: float | |
| movement_slowdown_factor_x optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_y optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_z optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| scale optional | :: RangedValue | |
| begin_scale optional | :: float | |
| end_scale optional | :: float | |
| fade_in_progress_duration optional | :: float | |
| fade_out_progress_duration optional | :: float | |
| spread_progress_duration optional | :: float | |
| adjust_animation_speed_by_base_scale optional | :: boolean | |
| affected_by_wind optional | :: boolean | |
| render_layer optional | :: RenderLayer | |
| positions optional | :: array[Vector] | Array may be at most 32 elements. |
Array may be at most 32 elements. | ||
| nested_visualisations optional | :: StatelessVisualisations | One of |
One of | ||
| can_lay_on_the_ground optional | :: boolean | |
| acceleration_x optional | :: float | |
| acceleration_y optional | :: float | |
| acceleration_z optional | :: float | |
| adjust_animation_speed_by_base_scale optional | :: boolean | |
| affected_by_wind optional | :: boolean | |
| animation optional | :: AnimationVariations | One of |
One of | ||
| begin_scale optional | :: float | |
| can_lay_on_the_ground optional | :: boolean | |
| count optional | :: uint16 | |
| end_scale optional | :: float | |
| fade_in_progress_duration optional | :: float | |
| fade_out_progress_duration optional | :: float | |
| light optional | :: LightDefinition | One of |
One of | ||
| max_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| min_count optional | :: uint16 | Only loaded if |
Only loaded if | ||
| movement_slowdown_factor_x optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_y optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| movement_slowdown_factor_z optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| nested_visualisations optional | :: StatelessVisualisations | One of |
One of | ||
| offset_x optional | :: RangedValue | |
| offset_y optional | :: RangedValue | |
| offset_z optional | :: RangedValue | |
| particle_tick_offset optional | :: float | |
| period optional | :: uint16 | |
| positions optional | :: array[Vector] | Array may be at most 32 elements. |
Array may be at most 32 elements. | ||
| probability optional | :: float | Silently clamped to be between 0 and 1. |
Silently clamped to be between 0 and 1. | ||
| render_layer optional | :: RenderLayer | |
| scale optional | :: RangedValue | |
| shadow optional | :: AnimationVariations | Shadow variation count must be equal to animation variation count. [...] |
Shadow variation count must be equal to animation variation count. [...] | ||
| speed_x optional | :: RangedValue | |
| speed_y optional | :: RangedValue | |
| speed_z optional | :: RangedValue | |
| spread_progress_duration optional | :: float | |

One of nested_visualisations, animation and light needs to be defined.

Shadow variation count must be equal to animation variation count.
Only loaded if animation is defined.

One of nested_visualisations, animation and light needs to be defined.


Default: 1
Only loaded if count is not defined.

Default: Value of min_count
Only loaded if count is not defined.


Default: 0

Default: 1
Silently clamped to be between 0 and 1.










Silently clamped to be between 0 and 1.

Silently clamped to be between 0 and 1.

Silently clamped to be between 0 and 1.


Default: 1

Default: 1

Default: 0

Default: 0

Default: 1

Default: "object"

Array may be at most 32 elements.

One of nested_visualisations, animation and light needs to be defined.

Prototypes
Types
Defines